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– Put 7 orders into an offensive with Krit, who can do a huge number of classifieds, fix the Su Jian, lay mines or just kill stuff on his own merits. – Co-ordinate a re-enter camouflage order from the Long Ya/Hac Tao. – Co-ordinate a move/lay mine move from the Long Ya/Krit. – Co-ordinate a Long Ya/Hac Tao missile barrage on a hard target like a TAG Combat Group 2 is my pride and joy, though – there’s an immense amount of flexibility in it. It’s so deadly, adaptable and flexible, with each piece multi role and genuinely spooky. I think this is the meanest list I’ve written for N4. This was designed for the Decapitation and Frontline scenarios – basically any scenario that involves lots of fighting and not many specialists. My list was the Yu Jing monstrosity I’ve been threatening people in the group email with for a couple of months. I’m going to try a different style for writing about these games rather than a blow by blow of the events I’m going to talk about the tactical puzzles that I encountered each one and how I resolved them, letting the rest of the events cascading in the background. I did win the tournament overall, though, because everyone managed to eliminate each other from contention and the only person who was a threat to my score had to leave early. These were a good reminder of why I love the game – two games where everything went exactly according to my theorycrafted plan and I disassembled my opponents remorselessly while taking almost no losses, and one game where… well, we’ll get there.
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So after the Year Unspeakable, I finally got some games of Infinity at our regular local Timfinity tournament.